![]() ![]() There is no need to read the whole thing, just focus on Matriax's effect and you're good to go as far as Construct 2 goes, it remains the best option so far, even to these days, as it seems. Now to properly answer you, this tutorial is getting old, I plan to rewrite it with waaaay less fluff. Hello Borixsticks, sorry for replying this late, I hope you managed to keep going since then. So, it takes time and it implies that you have some artistic skills. The normal map generation is based on your several shadow drawings. ![]() Indeed, Sprite lamp’s quality has a cost : you have to draw the shadows of your sprite(s) according to the various possible positions of your light…yourself. If you want to be fast, you will be heavily disappointed. ![]() I got some of my best results with this tool. Snake Hill Game’s baby, it will cost you 30$ or 84$ to make really convincing and effective normal maps. Without any surprise, the best of them are not free. I will only cover those which are – in my own opinion – the more effective ones. I tested a large number of them this last semester. There are a bunch of tools which can generate normal maps from a basic picture, really, there are tons of these tools. I assume that the great majority will prefer to get their precious normal maps as fast as possible to continue their game project with awesome dynamic light effects. You can find much better stuff here, there and here.īut this is for the most curious of you. In this case, you seriously need to understand how they work, and it’s not with my previous explanations that you will manage to do that. First of all, you can create them yourself if you want to. In conclusion, SpriteIlluminator is an advanced and effective application that can successfully help you transform your sprites from dull and unimpressive to full-shaped, dynamically-lit versions of themselves, with minimal strain on you.No matter the alternative that you will choose in this tutorial, you will need to generate one or several normal maps. A practical utility for adding light sources to sprites, that is capable of much more ![]() At the same time, the ‘Brushes and Tools’ can further enhance the appearance of your sprite, with just a few swift moves of your mouse. With the help of the ‘Effects’ you can ‘Bevel’ your sprite to add volume to its shape, or you can ‘Emboss’ it in order to make it stand out. Moreover, depending on your needs, you can choose between ‘Texture’, ‘Lit Surface’, ‘Lit Texture’ or ‘Normal Map’ as a ‘Display Mode’. Subsequently, you can manually choose the position of the light source, resorting to the ’Global Light’ configuration tools to define the ‘Z Position’, the ‘Brightness’, ‘Light’ and ‘Ambient Light’ colors. In order to add sprites for editing, SpriteIlluminator allows you to simply drag and drop them in the dedicated panel, supporting JPG and PNG formats. Add dynamic lighting to your sprites and customize their appearance The center-stage is given to the working window, where you can edit and preview your sprite, while on the right-side, you can access and work with ‘Effects’ or customizable ‘Brushes and Tools’. The main window of SpriteIlluminator is split into several sections, allowing you, on the right side, to drag and drop the sprites you wish to process, while from the lower section, you can adjust ‘Global Light’ preferences or opt for different ‘Display Modes’. Neatly-organized and intuitive GUIĪppearance-wise, the program is very well-structured and not at all cluttered, its functions and features being sufficiently clear and straightforward that they should pose no difficulty in handling from the very first run. SpriteIlluminator is a complex yet user-friendly software solution that was created to help you add dynamic lighting to your designs, aimed specifically at sprites, which are characters used in games or other types of animations. ![]()
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